Build:Catalyst - Celestial Hammer Roamer (2024)

The community gave this build a rating, making it second-tier: Good

Focused on: Hybriddamage and Sustain

Designed for: WvW Roaming

Difficulty:

Hard

This build was last updated on March 29, 2024 and is up to date for the May 21, 2024 patch.

Contents

  • 1 Overview
  • 2 Skill Bar
    • 2.1 Skill Variants
  • 3 Template Code
  • 4 Specializations
  • 5 Equipment
    • 5.1 Equipment Variants
    • 5.2 Consumables
  • 6 Usage
  • 7 Related Builds

Overview

A hybrid Celestial Hammer Catalyst build for WvW roaming, offering a strong mix of damage and sustain. While the build is quite durable when played right, condition cleansing is rather scarce in Hammer (mainly due to the lack of aura transmutes) and much of the healing is tied to executing combos, which can make this a bit harder and less straightforward to pilot than a build like D/D Catalyst.

Skill Bar

Hammer

Utility

Skill Variants

Utility

  • Build:Catalyst - Celestial Hammer Roamer (1)Armor of Earth over Build:Catalyst - Celestial Hammer Roamer (2)Signet of Air - Armor is a better defensive skill in general but it's on a longer CD. It's up to you to decide what's more important for you, a stronger defensive or more frequent access to a stun break. The Signet's Build:Catalyst - Celestial Hammer Roamer (3) Blind could also be used proactively to avoid incoming attacks.
  • Build:Catalyst - Celestial Hammer Roamer (4)Conjure Earth Shield over Build:Catalyst - Celestial Hammer Roamer (5)Lightning Flash - great defensive skill with decent damage and CC. The invulnerability could help you out a lot especially against conditions which is something the build can struggle against. Take the trait Build:Catalyst - Celestial Hammer Roamer (6)Conjurer on Fire.


Heal

  • Build:Catalyst - Celestial Hammer Roamer (7)Soothing Water - better condition removal.

Template Code

[&DQYfKyUeQx90AHQAHAHvGpAA6wDvGo4A9xr3GgAAAAAAAAAAAAAAAAAAAAA=]

Copy Template Code

Specializations

Equipment

Head
Celestial

Shoulders
Celestial

Chest
Celestial

Hands
Celestial

Legs
Celestial

Backpiece
Celestial

Accessory
Celestial

Accessory
Celestial

Amulet
Celestial

Ring
Celestial

Ring
Celestial

Hammer
Celestial

Sigil

Sigil

Rune
x6

Infusion
x18

Relic

Equipment Variants

Runes

  • Build:Catalyst - Celestial Hammer Roamer (8)Rune of Superior Rune of Durability - defense option.


Sigils

If you're having trouble surviving condition pressure consider going for more defensive sigils:

  • Build:Catalyst - Celestial Hammer Roamer (9)Sigil of Superior Sigil of Cleansing
  • Build:Catalyst - Celestial Hammer Roamer (10)Sigil of Superior Sigil of Energy


Relics

  • Build:Catalyst - Celestial Hammer Roamer (11)Relic of Isgarren - more damage.
  • Build:Catalyst - Celestial Hammer Roamer (12)Relic of Fireworks - less damage than Isgarren but you have more control over it.
  • Build:Catalyst - Celestial Hammer Roamer (13)Relic of Speed - helps with both kiting and sticking to targets.

Consumables

Food

  • - Ascended food which boosts all of your stats much like Celestial gear while also reducing incoming damage.
  • - provides a general stat boost just like the other Ascended food, but reduces incoming condition duration instead of strike damage. Could be a good option if you're struggling against conditions more than Power-based damage.
  • - extra endurance regen and Build:Catalyst - Celestial Hammer Roamer (14) Might stacking.


Utility

  • , , or

Usage

Elite specialization basics

  • Catalysts gain access to Deploy Jade Sphere which drops an AoE combo field with pulsing boons depending on the attunement they were used in.
  • The Jade Sphere costs energy to deploy, you build energy by hitting enemies or swapping attunements thanks to Build:Catalyst - Celestial Hammer Roamer (15)Energized Elements.


General

  • Your role is primarily to be a sidenoder, holding the point and winning smaller skirmishes.
  • Skill #3 on each attunement is an orb skill, consider this your secondary profession mechanic. Air and Fire grant offensive bonuses while Water and Earth supply you with defensive ones. All 4 orbs also pulse damage and apply conditions around you while active:
    • Build:Catalyst - Celestial Hammer Roamer (16)Flame Wheel on Fire increases your damage
    • Build:Catalyst - Celestial Hammer Roamer (17)Icy Coil on Water grants condition damage reduction.
    • Build:Catalyst - Celestial Hammer Roamer (18)Crescent Wind on Air increases crit chance.
    • Build:Catalyst - Celestial Hammer Roamer (19)Rocky Loop on Earth reduces direct damage.
  • Each orb has a duration of 8 seconds, but whenever you add a new orb to the mix the duration of all previous orbs is refreshed. Once you've rotated through all 4 attunements the orbs will inevitably fall off - this is when you should use the chain skill Build:Catalyst - Celestial Hammer Roamer (20)Grand Finale which shoots them at your target for damage.
    • Try to use Grand Finale in your Earth Sphere's field whenever you can to combo Build:Catalyst - Celestial Hammer Roamer (21) Poison. The healing reduction could be important when fighting other bunker specs.
  • Because of Build:Catalyst - Celestial Hammer Roamer (22)Signet of Restoration you should almost always be casting something for the passive healing, even if it's just an autoattack that's not even hitting anything. An exception to this would be having high enough Build:Catalyst - Celestial Hammer Roamer (23) Confusion stacks in which case you'd take more damage then the signet could heal.
  • You gain Build:Catalyst - Celestial Hammer Roamer (24) Stability whenever you gain an aura thanks to Build:Catalyst - Celestial Hammer Roamer (25)Staunch Auras. The easiest way to get an aura is to swap to Build:Catalyst - Celestial Hammer Roamer (26)Fire Attunement for a Build:Catalyst - Celestial Hammer Roamer (27)Sunspot proc. This is instant and can even be done while casting skills or sitting in a CC, preventing enemies from piling more CCs onto you.
  • Other sources of auras include performing any combo in your Jade Sphere via Build:Catalyst - Celestial Hammer Roamer (28)Elemental Epitome or using Build:Catalyst - Celestial Hammer Roamer (29)Immutable Stone.
    • Build:Catalyst - Celestial Hammer Roamer (30)Immutable Stone is a channeled block - the aura is applied after you block something. This gives you a little bit of time to swap attunements before that happens and get an aura of your choice as the aura is granted based on your current attunement.
  • Build:Catalyst - Celestial Hammer Roamer (31)Elemental Celerity (the elite) is used mainly to reset the CD of skills 4-5 of a given attunement, usually Water or Earth for defensive purposes.


Damage

  • Try to have Build:Catalyst - Celestial Hammer Roamer (32)Flame Wheel and Build:Catalyst - Celestial Hammer Roamer (33)Crescent Wind active when unloading your harder hitting skills.
  • Build:Catalyst - Celestial Hammer Roamer (34)Energized Elements grants a short duration of Build:Catalyst - Celestial Hammer Roamer (35) Fury whenever you swap attunements. It's not much, but just enough to cover your next 1-2 skills so consider using some harder hitting skill right after swapping.
    • As swapping elements doesn't interrupt your casts, you could even boost your crit chance through this while casting a skill. All you need to do is swap attunement before the skill lands.
  • Most of the burst comes from Build:Catalyst - Celestial Hammer Roamer (36)Fire Attunement, every skill here hits hard.
  • Build:Catalyst - Celestial Hammer Roamer (37)Surging Flames is a cone attack best used in melee range to make sure all 3 projectiles hit the target.
  • Build:Catalyst - Celestial Hammer Roamer (38)Triple Sear creates 3 AoEs on the ground - try to position this in a way that your opponent is in the center of this skill so they get hit by all 3.
  • Build:Catalyst - Celestial Hammer Roamer (39)Molten End is rather straightforward, just a big smash you should aim to land when the target has Build:Catalyst - Celestial Hammer Roamer (40) Burning. All the other Fire skills apply Burning so that shouldn't be hard.
  • Air is mostly about CC, but skill #2 Build:Catalyst - Celestial Hammer Roamer (41)Hurricane of Pain hits rather hard. Only downside is, this has a rather long cast time and you'll have a hard time landing it without proper setup. Try to CC targets beforehand and make sure to have Build:Catalyst - Celestial Hammer Roamer (42) Quickness from your Air Jade Sphere.
  • Build:Catalyst - Celestial Hammer Roamer (43)Whirling Stones and Build:Catalyst - Celestial Hammer Roamer (44)Ground Pound are also worth a mention on Earth. The latter could even set up other burst skills with the Build:Catalyst - Celestial Hammer Roamer (45) Immobilize.


Sustain

  • All of your utility skills are defensive by nature.
  • The build only has 1 stun break in the form of Build:Catalyst - Celestial Hammer Roamer (46)Signet of Air so use it wisely. If you're good at reading your opponent this could even be used preemptively for the Build:Catalyst - Celestial Hammer Roamer (47) Blind, making the incoming attack miss instead of waiting to get hit only to break the CC. If CC isn't a concern in the matchup then the same logic applies, the signet could save you from getting hit by something dangerous.
  • Build:Catalyst - Celestial Hammer Roamer (48)Conjure Earth Shield is for buying time and surviving heavy pressure. With a block, an aura, a CC and an invulnerability frame this could bridge the gap in your defenses until your other CDs come back up or help arrives.
  • Use Build:Catalyst - Celestial Hammer Roamer (49)Immutable Stone pretty much on CD for the barrier and the aura.
  • Water provides much needed healing and cleansing. Build:Catalyst - Celestial Hammer Roamer (50)Crashing Font heals you for each enemy struck with the first one healing for more. Against enemies like Mesmers try to hit as many clones as possible for bonus healing. Consider using it inside your Water Sphere to combo even more healing (and Build:Catalyst - Celestial Hammer Roamer (51)Frost Aura for further damage mitigation).
  • Build:Catalyst - Celestial Hammer Roamer (52)Cleansing Typhoon is your best cleanse, this too scales with the number of enemies it hits.
  • Build:Catalyst - Celestial Hammer Roamer (53)Smothering Auras cleanses a condition whenever you apply an aura to yourself.
  • Build:Catalyst - Celestial Hammer Roamer (54)Evasive Arcana heals and cleanses when used on Water while the first dodge on Earth turns into a blast finisher. Once again, try to land inside a combo field for that sweet Build:Catalyst - Celestial Hammer Roamer (55)Elemental Epitome synergy. As the Jade Sphere is instant you could even drop a combo field on the middle of your dodge.

Related Builds

  • Catalyst - Power Hammer - sPvP version.
  • Catalyst - Cele D/D - double dagger variant.
Build:Catalyst - Celestial Hammer Roamer (2024)
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